a play-order run-sheet + at-the-table improv toolkit
Open these side by side and you never have to flip a book:
Plus one tab on the Reloaded arc you're currently in — that's your script for the beat. The guide's table of contents ↗ lists every arc in play order.
Right before you play, do just this:
That's it. Everything else you read live.
Death House is the perfect no-prep opener because it's linear. Build the Death House and Death House - Dungeon scenes in your virtual tabletop, open Reloaded Arc A ↗, and run room by room down the page. The only statblocks you'll touch are in characters.html when the final fight starts. If players go somewhere you didn't expect, describe the room plainly and move them back toward the stairs — the house is a funnel, so improv is low-risk.
Each line: the beat → the Reloaded arc to read from → the kit scene(s) to load. NPC art and stats are always in characters.html.
| Beat | Read from (Reloaded) | Load (maps.html scene) |
|---|---|---|
| The haunted house | Arc A ↗ | Death House, Death House - Dungeon |
| Arriving in Barovia | Arc B ↗ | Village of Barovia, Church |
| The road & the reading | Arc C ↗ | Tser Pool Encampment, Old Bonegrinder, Tarroka Reading Board |
| Town of Vallaki | Act II Summary ↗ | Town of Vallaki, Blue Water Inn |
| The stolen bones | Arc D ↗ | Church, Coffin Maker's Shop |
| The missing Vistana | Arc E ↗ | Vistani Camp, Van Richten's Tower |
| Lady Wachter's plot | Arc F ↗ | Wachterhaus, Burgomaster's Mansion |
| The walls of Krezk / Berez | Arc I ↗ | Krezk, Berez, Baba Lysaga's Creeping Hut |
| The winery | Arc J ↗ | Wizard of Wines Winery, Yester Hill |
| The fallen abbey | Arc K ↗ | Abbey of Saint Markovia (both floors) |
| The werewolves | Arc L ↗ | Werewolf Den |
| The dragon's manor | Arc M ↗ | Argynvostholt (both floors) |
| Castle Ravenloft | Arc P ↗ | Ravenloft Maps 2–12 |
| The mountain pass | Arc R ↗ | Tsolenka Pass |
| The Sunsword | Arc S ↗ | Amber Temple (both levels) |
Need a Barovian name on the spot. Pair any first name with any surname:
| First | Mirela, Doru, Vasha, Emil, Katarina, Luca, Sorina, Petyr, Nadia, Anton, Yelena, Radu |
|---|---|
| Surname | Diavolov, Krezkova, Ulmaš, Petrovich, Vadu, Stoyan, Lukresh, Marevski, Drazni, Volenko |
Strahd appears. Until late game he never actually fights — so you need no statblock to use him. Drop him into any scene to watch, taunt, charm, or make an offer, then have him leave the moment players commit to violence (mist, a bat, a bow at the door). His threat is social, not mechanical. Reloaded's Strahd profile ↗ is the page to skim if you want his voice.
A roadside encounter, instantly. Everything you need is already loaded in characters.html. Wolves, dire wolves, swarms of bats, scarecrows, and zombies all make good "the mists stir" fights — open the statblock, read HP/AC, drop tokens on the current scene, done.
Drop monsters fast. Each scene card in maps.html lists its tokens as col,row grid coordinates, so you can place a pre-built encounter exactly where the module intends without measuring.
Pacing & the doom clock. When a scene stalls, cut to the next thing on the run-sheet — Barovia rewards momentum over completeness. If players dawdle in town, have an NPC go missing, a body turn up, or the weather turn; the land itself is impatient.
The Tarokka reading. Load the Tarroka Reading Board scene and run it live following Arc C ↗. Draw or pick cards openly; the reading just tells you where three treasures and the final showdown land. Note those three locations on the run-sheet and you've "prepped" the back half of the campaign in two minutes.
Tap for instant, table-ready flavour. Online it draws from your own free Cloudflare Worker; with no signal it falls back to built-in local tables, so it always answers.
Leave blank to stay fully offline (local tables only). See SETUP.md to deploy the free Worker.
Open the region map (Barovia scene), narrate the mists and the road, and play the next NPC conversation in theatre-of-the-mind. Read the current arc's summary paragraph aloud-in-your-head as players talk, and only switch to a battle map if a fight actually breaks out. CoS runs fine slow and atmospheric — silence and dread are free.